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About Me.
I’m a Computer Science engineer currently focused on building creative and efficient custom game systems. I work directly with clients to design gameplay mechanics and scalable systems using Unreal Editor for Fortnite (UEFN) and Verse.
I take a hands-on, problem-solving approach to every project, always looking to improve both myself and the products I help create. I’m constantly looking for opportunities to grow—as a developer and as a person—and to collaborate with others to build great things together.

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